PENGEMBANGAN APLIKASI KALIFUN UNTUK MENINGKATKAN PEMAHAMAN MATERI PERKALIAN PADA SISWA SEKOLAH DASAR

Azizah Nursaiidah, - and Maulana, - and Isrok'atun, - (2025) PENGEMBANGAN APLIKASI KALIFUN UNTUK MENINGKATKAN PEMAHAMAN MATERI PERKALIAN PADA SISWA SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Penelitian ini didasari oleh permasalahan dalam pembelajaran matematika, khususnya materi perkalian yang dianggap sulit. Untuk mengatasi permasalahan tersebut, penelitian ini berencana mengembangkan sebuah aplikasi yang dapat membantu siswa memahami konsep perkalian. Tujuan dari penelitian ini yaitu untuk mengetahui desain pengembangan pada aplikasi yang dikembangkan, mengetahui kelayakan aplikasi dapat digunakan, dan mengetahui apakah ada peningkatan pemahaman siswa terhadap materi perkalian setelah menggunakan aplikasi. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (analisis, desain, pengembangan, implementasi, dan evaluasi). Tahapan penelitian meliputi analisis, desain, pengembangan, implementasi, dan evaluasi. Teknik pengumpulan data dilakukan melalui wawancara, angket, dan soal tes. Subjek dan partisipan penelitian melibatkan ahli materi, ahli media, guru, dan siswa. Instrumen yang digunakan berupa lembar validasi ahli materi, lembar validasi ahli media, lembar angket respons guru, lembar angket respons siswa, dan soal tes. Analisis data kuantitatif dilakukan untuk menganalisis data angket yang didapat dari validator ahli materi, validator ahli media, respons guru, dan respons siswa. Sedangkan analisis data kualitatif diperoleh dari sebagian masukan, kritik serta anjuran dari para validator ahli materi dan ahli media yang disimpulkan dalam bentuk deskriptif. Hasil penelitian diperoleh bahwa desain aplikasi dikembangkan melalui situs kodular creator. Aplikasi kalifun layak digunakan berdasarkan penilaian para ahli dengan perolehan persentase kelayakan sebesar 92,22% dengan kategori “Sangat Layak”. Hasil uji n-gain aplikasi kalifun peningkatan pemahaman siswa terhadap materi perkalian kalifun diperoleh n-gain score sebesar 0,29 dengan kriteria peningkatan rendah. Aplikasi kalifun dapat membantu siswa dalam memahami konsep perkalian. Aplikasi kalifun dapat digunakan secara individu baik di rumah maupun di sekolah.

This research is based on problems in learning mathematics, especially multiplication material which is considered difficult. To overcome this problem, this research plans to develop an application that can help students understand the concept of multiplication. The aim of this research is to determine the development design of the application being developed, determine the suitability of the application for use, and find out whether there is an increase in students' understanding of multiplication material after using the application. The research uses the Research and Development (R&D) method with the ADDIE development model (analysis, design, development, implementation and evaluation). Research stages include analysis, design, development, implementation and evaluation. Data collection techniques are carried out through interviews, questionnaires and test questions. The research subjects and participants involved material experts, media experts, teachers and students. The instruments used are material expert validation sheets, media expert validation sheets, teacher response questionnaire sheets, student response questionnaire sheets, and test questions. Quantitative data analysis was carried out to analyze questionnaire data obtained from material expert validators, media expert validators, teacher responses and student responses. Meanwhile, qualitative data analysis was obtained from some input, criticism and suggestions from material expert validators and media experts which were concluded in descriptive form. The research results showed that the application design was developed via the Kodular Creator site. The Kalifun application is suitable for use based on expert assessments with a feasibility percentage of 92,22% in the "Very Feasible" category. The n-gain test results of the Kalifun application increased students' understanding of the Kalifun multiplication material and obtained an n-gain score of 0,29 with low improvement criteria. The Kalifun application can help students understand the concept of multiplication. The Kalifun application can be used individually both at home and at school.

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing: Maulana: 5993446 Isrok'atun: 5993192
Uncontrolled Keywords: Aplikasi Kalifun, Materi Perkalian, Pengembangan. Kalifun Application, Multiplication Material, Development.
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Sumedang > PGSD Kelas UPI Kampus Sumedang
Depositing User: Azizah Nursaiidah
Date Deposited: 25 Mar 2025 03:40
Last Modified: 25 Mar 2025 03:40
URI: http://repository.upi.edu/id/eprint/131911

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