PERANCANGAN APLIKASI TINT TILES DALAM MENGEMBANGKAN KEMAMPUAN PROBLEM SOLVING ANAK USIA DINI

    Siti Yayu Fadilah, SYF (2025) PERANCANGAN APLIKASI TINT TILES DALAM MENGEMBANGKAN KEMAMPUAN PROBLEM SOLVING ANAK USIA DINI. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Permasalahan bahwa sekolah sudah cukup lama tidak memiliki aplikasi yang mampu secara optimal menunjang proses pembelajaran. Kondisi ini menunjukkan adanya kebutuhan mendesak terhadap sebuah inovasi berupa aplikasi edukatif yang mampu memberikan kontribusi positif terhadap proses belajar mengajar di sekolah tersebut. Penelitian ini bertujuan mengembangkan media pembelajaran berbasis aplikasi untuk anak usia 5-6 tahun, dengan mengintegrasikan materi tentang habitat hewan serta fitur interaktif seperti permainan pixel art, labirin kelinci, dan terror gurita. Penelitian ini menggunakan metode Research and Development (RnD) berdasarkan model pengembangan model ADDIE yang melibatkan lima tahapan utama: analysis, design, development, implementation, and evaluation. Pengumpulan data dilakukan untuk memperoleh data kuantitatif melalui instrumen validasi menggunakan skala Likert, serta data kualitatif melalui wawancara. Validasi ahli media 1 menunjukkan hasil 96,6% dan ahli media 2 memperoleh presentase 85% yang masuk dalam kategori sangat baik. Validasi ahli materi 1 memperoleh presentase 71% dalam kategori baik dan ahli materi 2 memperoleh presentase 93,4% yang berada dalam kategori sangat baik. Sementara itu, hasil uji usability aplikasi Tint Tiles menunjukkan tingkat kelayakan sebesar 93,4%, yang masuk dalam kategori sangat layak. Dengan demikian, aplikasi Tint Tiles dinyatakan layak digunakan sebagai media pembelajaran untuk mengembangkan kemampuan problem solving anak usia dini. The problem is that schools have not had applications that can optimally support the learning process for quite a long time. This condition shows that there is an urgent need for innovation in the form of educational applications that are able to make a positive contribution to the teaching and learning process in the school. This research aims to develop application-based learning media for children aged 5-6 years, by integrating material about animal habitats as well as interactive features such as pixel art games, rabbit mazes and octopus terror. This research uses the Research and Development (RnD) method based on the ADDIE model development model which involves five main stages: analysis, design, development, implementation, and evaluation. Data collection was carried out to obtain quantitative data through validation instruments using a Likert scale, as well as qualitative data through interviews. Validation by media expert 1 showed a result of 96.6% and media expert 2 obtained a percentage of 85% which was in the very good category. Validation of material expert 1 obtained a percentage of 71% in the good category and material expert 2 obtained a percentage of 93.4% which was in the very good category. Meanwhile, the usability test results of the Tint Tiles application show a feasibility level of 93.4%, which is in the very feasible category. Thus, the Tint Tiles application is declared suitable for use as a learning medium to develop problem solving abilities in early childhood.

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    Official URL: https://repository.upi.edu
    Item Type: Thesis (S1)
    Uncontrolled Keywords: Tint Tiles Educational Game, Problem Solving Ability, Early Childhood
    Subjects: L Education > L Education (General)
    Divisions: Fakultas Ilmu Pendidikan > Pendidikan Anak Usia Dini
    Depositing User: S. Pd. Siti Yayu Fadilah
    Date Deposited: 24 Jun 2025 07:08
    Last Modified: 24 Jun 2025 07:08
    URI: http://repository.upi.edu/id/eprint/130678

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