ADVENTURE-BASED GAME SUPPORT IN LEARNING NARRATIVE TEXT: Embedding Game Into the Implementation of Bruner's Scaffolding Model

Dityoseno Riadussurur, - (2024) ADVENTURE-BASED GAME SUPPORT IN LEARNING NARRATIVE TEXT: Embedding Game Into the Implementation of Bruner's Scaffolding Model. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Game telah ada selama berabad-abad dan telah lama dipelajari untuk potensi penggunaannya dalam konteks pendidikan. Penelitian ini dilakukan untuk mengeksplorasi dukungan yang dapat diberikan oleh game dalam pembelajaran bahasa Inggris untuk pelajar EFL (English as a Foreign Language). Penelitian ini menggunakan game berbasis petualangan berjudul Adventure with Anxiety untuk menyelidiki perannya dalam pengajaran teks naratif kepada siswa SMP, yang dipandu oleh teori Konstruktivisme. Konstruktivisme mengarah pada teori scaffolding yang mendukung proses pembelajaran. Model scaffolding yang digunakan dalam penelitian ini adalah model scaffolding Jerome Bruner, yang menekankan metode scaffolding dalam Zona Perkembangan Proksimal (ZPD) siswa. Pendekatan studi kasus digunakan, dengan melibatkan sekitar 35 siswa kelas delapan. Teknik pengumpulan data mencakup observasi kelas, diskusi kelompok fokus, dan wawancara semi-terstruktur. Temuan penelitian mengungkapkan bahwa fitur dari game berbasis petualangan, seperti elemen game yang memungkinkan pemain memilih jalur cerita, memotivasi siswa untuk lebih bersemangat dalam berinteraksi dengan teks naratif. Tindakan ini berfungsi sebagai scaffolding dalam proses pembelajaran mereka, menyoroti dampak signifikan dari game berbasis petualangan terhadap keterlibatan dan pemahaman siswa. Integrasi model scaffolding dengan penggunaan game berbasis petualangan memungkinkan siswa untuk lebih mudah menyerap elemen-elemen teks naratif melalui fitur-fitur seperti bantuan visual, animasi, efek suara, dan interaksi karakter yang dinamis. Berdasarkan temuan ini, peneliti merekomendasikan untuk mengintegrasikan game dalam pengajaran bahasa Inggris bagi pelajar EFL. Penelitian selanjutnya diharapkan untuk mengeksplorasi berbagai jenis game dan metode pengajaran lainnya untuk menilai potensi dampak terukur terhadap kinerja akademik. Games have existed for centuries and have long been studied for their potential in educational contexts. This study was conducted to explore the support that games can offer in English language learning for EFL (English as a Foreign Language) learners. The research employed an adventure-based game, titled Adventure with Anxiety, to investigate its role in teaching narrative texts to junior high school students, guided by Constructivism theory. Constructivism leads to scaffolding theory, which supports learning. The scaffolding model employed in this study was Jerome Bruner’s scaffolding model, which emphasizes scaffolding methods within the Zone of Proximal Development (ZPD) of students. A case study approach was used, involving approximately 35 eighth-grade students. Data collection techniques included classroom observations, focus group discussions, and semi-structured interviews. The findings revealed that features of adventure-based game, such as the game element that allows players to choose the storyline, motivated students to engage more enthusiastically with the narrative text. This act served as a scaffold in their learning, highlighting the significant impact of the adventure-based game on student engagement and understanding. The integration of the scaffolding model with the use of adventure-based games enabled students to more easily absorb the elements of narrative texts through features such as visual aids, animations, sound effects, and dynamic character interactions. Based on these findings, the researcher recommends incorporating games into English language teaching for EFL learners. Future studies are encouraged to explore different games and instructional methods to assess their potential measurable effects on academic performance.

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_articles&hl=en&imq=Dityoseno+Riadussurur# ID SINTA dosen pembimbing: Nicke Yunita Moecharam, S.Pd., M.A: 6649096 Suharno, S.Pd., M.Pd: 5994737
Uncontrolled Keywords: Keywords: Narrative text, adventure-based game, EFL learner, scaffolding, learning support, active and interactive learning
Subjects: L Education > L Education (General)
Divisions: Fakultas Pendidikan Bahasa dan Sastra > Jurusan Pendidikan Bahasa Inggris
Depositing User: Dityoseno Riadussurur
Date Deposited: 03 Feb 2025 08:00
Last Modified: 03 Feb 2025 08:00
URI: http://repository.upi.edu/id/eprint/129683

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