Ghaida Prinisa Achmad, - (2024) PENGEMBANGAN MEDIA KOMIK DIGITAL INTERAKTIF BERORIENTASI PENINGKATAN LITERASI SAINS DAN LEVEL PEMAHAMAN KONSEP PESERTA DIDIK SMA/MA PADA TOPIK PEMANTULAN GELOMBANG BUNYI. S2 thesis, Universitas Pendidikan Indonesia.
Abstract
Penelitian ini bertujuan untuk mengembangkan Media Komik Digital Interaktif yang berorientasi pada peningkatan literasi sains dan level pemahaman konsep peserta didik SMA/MA pada topik pemantulan gelombang bunyi. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE, meliputi tahapan analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri dari 24 siswa kelas eksperimen dan 25 siswa kelas kontrol di salah satu Madrasah Aliyah di Kabupaten Bandung. Instrumen penelitian mencakup tes literasi sains berbentuk pilihan ganda, tes level pemahaman konsep berbentuk uraian, serta lembar validasi media dan keterlaksanaan pembelajaran. Analisis data dilakukan menggunakan n-gain untuk mengukur peningkatan dan uji hipotesis untuk menguji efektivitas media. Hasil penelitian menunjukkan bahwa Media Komik Digital Interaktif efektif meningkatkan literasi sains dan level pemahaman konsep peserta didik. Nilai n-gain literasi sains sebesar 0,54 dan n-gain level pemahaman konsep sebesar 0,52, keduanya termasuk dalam kategori sedang. Pola perubahan level pemahaman konsep peserta didik menunjukkan pergeseran dari level No Understanding (NU) dan miskonsepsi ke Partial Understanding (PU) dan Sound Understanding (SU). Uji-t menunjukkan perbedaan signifikan antara kelompok eksperimen dan kontrol terhadap peningkatan literasi sains. Uji Mann-Whitney U menunjukkan perbedaan signifikan antara kelompok eksperimen dan kontrol terhadap peningkatan level pemahaman konsep. Dengan demikian, Media Komik Digital Interaktif ini dapat menjadi alternatif inovatif dalam pembelajaran fisika untuk meningkatkan literasi sains dan pemahaman konsep peserta didik pada topik pemantulan gelombang bunyi. This study aims to develop Interactive Digital Comic Media oriented towards improving scientific literacy and the level of conceptual understanding of senior high school students on sound wave reflection. The research method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 24 students in the experimental group and 25 students in the control group at a Madrasah Aliyah in Bandung Regency. The research instruments included a scientific literacy test in multiple-choice format, a conceptual understanding test in essay format, and validation sheets for media and lesson implementation. Data analysis was conducted using n-gain to measure improvement and a t-test to evaluate the effectiveness of the media. The results showed that the Interactive Digital Comic Media effectively enhanced students' scientific literacy and level of conceptual understanding. The n-gain value for scientific literacy was 0.54, and for conceptual understanding, it was 0.52, both classified as moderate. The pattern of changes in students’ conceptual understanding levels indicated a shift from No Understanding (NU) and misconceptions to Partial Understanding (PU) and Sound Understanding (SU). The t-test results revealed a significant difference between the experimental and control groups in improving science literacy. The Mann-Whitney U test results revealed a significant difference between the experimental and control groups in improving level of conceptual understanding. Thus, Interactive Digital Comic Media can be an innovative alternative in physics learning to improve scientific literacy and students' conceptual understanding of sound wave reflection.
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Item Type: | Thesis (S2) |
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Additional Information: | https://scholar.google.com/citations?view_op=list_works&hl=en&user=7PLKcCYAAAAJ ID SINTA Dosen Pembimbing: Muslim: 6028471 Dadi Rusdiana: 5974813 |
Uncontrolled Keywords: | Media Komik Digital Interaktif, Literasi Sains, Level Pemahaman Konsep, Pemantulan Gelombang Bunyi Interactive Digital Comic Media, Science Literacy, Level of Conceptual Understanding, Sound Wave Reflection |
Subjects: | L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools Q Science > QC Physics |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Pendidikan Fisika - S2 |
Depositing User: | Ghaida Prinisa Achmad |
Date Deposited: | 07 Jan 2025 02:32 |
Last Modified: | 07 Jan 2025 02:32 |
URI: | http://repository.upi.edu/id/eprint/129475 |
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