RANCANG BANGUN GAME “CELL CHRONICLES” SEBAGAI GAME EDUKASI SISTEM ORGAN MANUSIA BERBASIS ROLE PLAYING GAME (RPG)

Akram Albayhaqi, - (2025) RANCANG BANGUN GAME “CELL CHRONICLES” SEBAGAI GAME EDUKASI SISTEM ORGAN MANUSIA BERBASIS ROLE PLAYING GAME (RPG). S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis Role Playing Game (RPG) bernama "CELL CHRONICLES" yang berfokus pada sistem organ manusia. Game ini ditujukan untuk remaja, mengingat rendahnya kesadaran kesehatan dan pola hidup yang kurang baik pada kelompok usia tersebut. Penelitian ini menggunakan model ADDIE (Analyze, Design, Develop, Implement, and Evaluate) sebagai kerangka kerja. Tahap analisis dilakukan dengan observasi dan pengumpulan data tentang pola hidup dan kesehatan remaja. Tahap desain meliputi perancangan alur cerita, peta game, karakter, dan mekanisme gameplay. Tahap pengembangan melibatkan pembuatan game map, title screen menu, karakter, dan mekanisme gameplay menggunakan RPG MAKER MZ. Tahap implementasi dilakukan melalui uji coba blackbox testing, uji ahli media, dan uji ahli materi. Tahap evaluasi dilakukan dengan melibatkan responden remaja untuk menilai kelayakan game. Hasil penelitian menunjukkan bahwa game "CELL CHRONICLES" berhasil dikembangkan dan memiliki potensi untuk meningkatkan pemahaman remaja tentang sistem organ manusia. Uji coba blackbox testing menunjukkan bahwa game berjalan dengan lancar dan sesuai dengan desain. Uji ahli media dan uji ahli materi menyatakan bahwa game memiliki konten yang akurat dan menarik. Responden remaja memberikan tanggapan positif terhadap game, menyatakan bahwa game ini menyenangkan, edukatif, dan mudah dipahami. Kesimpulannya, game "CELL CHRONICLES" dapat menjadi alternatif media pembelajaran yang efektif untuk meningkatkan pemahaman remaja tentang sistem organ manusia -------- This research aims to design and develop an educational game based on Role Playing Game (RPG) called "CELL CHRONICLES" focusing on the human organ system. This game is intended for teenagers, considering the low health awareness and poor lifestyle of this age group. This research uses the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate) as a framework. The analysis stage was conducted through observation and data collection about teenagers' lifestyles and health. The design stage includes designing the storyline, game map, characters, and gameplay mechanics. The development stage involves creating game maps, title screen menus, characters, and gameplay mechanics using RPG MAKER MZ. The implementation stage was conducted through blackbox testing, media expert testing, and material expert testing. The evaluation stage involved teenage respondents to assess the game's feasibility. The research results show that the game "CELL CHRONICLES" was successfully developed and has the potential to increase teenagers' understanding of the human organ system. Blackbox testing shows that the game runs smoothly and according to design. Media expert testing and material expert testing stated that the game has accurate and engaging content. Teenage respondents gave positive feedback on the game, stating that it is fun, educational, and easy to understand. In conclusion, the game "CELL CHRONICLES" can be an effective alternative learning medium to improve teenagers' understanding of the human organ system

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Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_articles&hl=en&imq=Akram+Albayhaqi#
Uncontrolled Keywords: Video Game, RPG, Game Edukasi, Sistem Organ Manusia, ADDIE, Multimedia
Subjects: L Education > L Education (General)
Q Science > QM Human anatomy
Q Science > QP Physiology
T Technology > T Technology (General)
Divisions: UPI Kampus cibiru > S1 Pendidikan Multimedia
Depositing User: Akram Albayhaqi
Date Deposited: 08 Jan 2025 06:14
Last Modified: 08 Jan 2025 06:14
URI: http://repository.upi.edu/id/eprint/129399

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