Muhammad Fadhil Naim Mansur, - (2024) MENINGKATKAN GERAK LOKOMOTOR MELOMPAT MELALUI PERMAINAN HALANG RINTANG. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Tujuan penelitian ini ialah guna mengetahui pengaruh permainan halang rintang terhadap gerak lompat lokomotor. Kajian ini memakai metode kuantitatif dengan menggunakan pendekatan eksperimen. Desain one-group pre-test post-test menjadi desain yang digunakan pada kajian. Kajian ini dilakukan pada salah satu SD di Kecamatan Selomerto Kabupaten Wonosobo. Sampel dalam kajian ini terdiri dari 28 siswa kelas V dengan usia 11-12 tahun. Nilai rata-rata pada pretest senilai 4,36, sedangkan nilai rata- rata pada posttest senilai 5,96. Standar deviasi untuk pretest sebesar 1,471 dan untuk posttest sebesar 1,644. Melalui uji paired sampel test terdapat hasil dari uji hipotesis dengan nilai hitung senilai -9,279 lebih tinggi dari nilai tabel 1,703 dari T tabel (dengan derajat kebebasan 27), dan tingkat signifikansinya senilai 0,000 yaitu kurang dari 0,05. Hasil penelitian tersebut memperlihatkan kalau hipotesis nol (H0) ditolak, sementara hipotesis alternatif (Ha) diterima. Besaran peningkatan diperoleh nilai R Square sebesar 0.693 hal ini mengandung arti bahwa terdapat pengaruh permainan halang rintang terhadap peningkatan gerak lokomotor melompat adalah sebesar 69%. Hasil kajian tersebut memperlihatkan kalau permainan halang rintang memberikan dampak yang signifikan terhadap gerak lokomotor melompat. Permainan halang rintang menjadikan siswa lebih bersemangat dalam bergerak terutama dalam melompat melewati rintangan. Kata kunci: Gerak lokomotor, melompat, permainan halang rintang. The aim of this research is to determine the effect of obstacle course games on locomotor jumping movements. This study uses quantitative methods using an experimental approach. The one-group pre-test post-test design was the design used in the study. This study was carried out at one of the elementary schools in Selomerto District, Wonosobo Regency. The sample in this study consisted of 28 fifth grade students aged 11-12 years. The average score on the pretest was 4.36, while the average score on the posttest was 5.96. The standard deviation for the pretest is 1.471 and for the posttest is 1.644. Through the paired sample test, there are results from the hypothesis test with a calculated value of -9.279 which is higher than the table value of 1.703 from the T table (with 27 degrees of freedom), and the significance level is 0.000, which is less than 0.05. The results of this research show that the null hypothesis (H0) is rejected, while the alternative hypothesis (Ha) is accepted. The magnitude of the increase obtained by the R Square value was 0.693, this means that there was an influence of the obstacle course game on increasing locomotor jumping movement of 69%. The results of this study show that the obstacle course game has a significant impact on locomotor jumping movements. The obstacle course game makes students more enthusiastic in moving, especially in jumping through obstacles. Keywords: locomotor movement, jumping, obstacle course game.
Item Type: | Thesis (S1) |
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Additional Information: | ID SINTA Dosen Pembimbing Encep Sudirjo: 6144884 Aam Ali Rahman: 6689586 |
Uncontrolled Keywords: | Gerak lokomotor, melompat, permainan halang rintang. |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Sumedang > PGSD Penjas UPI Kampus Sumedang |
Depositing User: | Kampus Daerah UPI Sumedang |
Date Deposited: | 03 Oct 2024 04:59 |
Last Modified: | 03 Oct 2024 04:59 |
URI: | http://repository.upi.edu/id/eprint/126974 |
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