PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR

Annisa Auliani Nursyafitri, - (2024) PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Rendahnya motivasi belajar pada siswa dikarenakan kurangnya penguasaan guru dalam menggunakan media pembelajaran sehingga pembelajaran masih banyak yang berpusat kepada guru terutama pada pembelajaran IPS. Padahal pada pembelajaran abad 21, guru sudah seharusnya mampu menyesuaikan kondisi pembelajaran yang sudah terintegrasi dengan kemajuan teknologi. Supaya siswa dapat meningkatkan motivasi belajar, guru dapat menggunakan media pembelajaran berbasis Augmented Reality. Augmented Reality sebagai media pembelajaran diharapkan mampu meningkatkan motivasi belajar siswa. Tujuan dari penelitian ini, untuk mengetahui adanya pengaruh penggunaan media pembelajaran berbasis Augmented Reality terhadap motivasi belajar siswa kelas 6 sekolah dasar pada pembelajaran IPS. Penelitian ini menerapkan pendekatan kuantitatif, kuasi eksperimen desain dengan rancangan Nonequivalent Control Group Design. Populasi pada penelitian ini seluruh siswa SDN 102 Cikudayasa berjumlah 502 siswa dengan sampel penelitian siswa kelas 6B berjumlah 25 siswa sebagai kelas eksperimen dan siswa kelas 6C berjumlah 25 siswa sebagai kelas kontrol di SDN 102 Cikudayasa. Teknik pengumpulan data yang digunakan adalah tes, angket, dan wawancara. Berdasarkan hasil analisis data membuktikan bahwa media pembelajaran berbasis Augmented Reality berpengaruh terhadap motivasi belajar siswa. Dibuktikan dengan hasil rerata angket motivasi kelas eksperimen lebih tinggi sebesar 62,04 dibandingkan kelas kontrol yang menggunakan media pembelajaran konvensional sebesar 53,80. Dari hasil tersebut terbukti bahwa adanya perbedaan pengaruh antara penggunaan media pembelajaran berbasis Augmented Reality dengan media konvensional untuk meningkatkan motivasi belajar siswa. Kedua media tersebut dapat meningkatkan motivasi belajar siswa, namun media pembelajaran berbasis Augmented Reality lebih unggul dalam meningkatkan motivasi belajar siswa. Sehingga dapat disimpulkan bahwa penggunaan media pembelajaran berbasis Augmented Reality berpengaruh terhadap motivasi belajar siswa. Since teachers are still mostly in charge of teaching, especially when it comes to social studies instruction, students' lack of enthusiasm to study is a result of their inability to effectively use learning resources. In fact, in 21st century learning, teachers should be able to adapt learning conditions that are integrated with technological advances. So that students can increase learning motivation, teachers can use Augmented Reality-based learning media. Augmented Reality as a educational media is expected to be able to increase student learning motivation. The aim of this research is to determine the influence of using Augmented Reality-based learning media on the learning motivation of grade 6 elementary school students in social studies learning. This research uses a quantitative approach, Quasi Experimental Design with a Nonequivalent Control Group Design. The population in this research were all students at SDN 102 Cikudayasa, totaling 502 students and the sample for this research was 25 students in class 6B as the experimental class and 25 students in class 6C as the control class at SDN 102 Cikudayasa. The data collection techniques used were tests, questionnaires and interviews. Based on the results of data analysis, it proves that Augmented Reality-based educational media has an effect on students learning motivation. This is proved by the results that the experimental class average motivation questionnaire score was 62.04 greater than that of the control class which using conventional educational media at 53.80. From these results it’s proven that there is a difference in influence between the us of Augmented Reality-based educational media and conventional media to increase student learning motivation. Both media can boost students motivation to learn, but Augmented Reality-based educational media can do it more effectively. So it can be concluded that the use of Augmented Reality-based educational media has an effect on motivation learning students.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?hl=en&user=nCsGwqgAAAAJ ID SINTA Dosen Pembimbing: Isrok'atun: 5993192 Nurdinah Hanifah: 5992549
Uncontrolled Keywords: Augmented Reality, motivasi belajar, media pembelajaran, pembelajaran IPS Augmented Reality, learning motivation, educational media, social studies
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Sumedang > PGSD Kelas UPI Kampus Sumedang
Depositing User: Annisa Auliani Nursyafitri
Date Deposited: 04 Oct 2024 07:01
Last Modified: 04 Oct 2024 07:01
URI: http://repository.upi.edu/id/eprint/125679

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