TINGKAT KEPUASAN MAHASISWA TERHADAP PELATIHAN AUGMENTED REALITY DAN VIRTUAL REALITY PADA PROGRAM ICE INSTITUTE

    Mutia Nurohmah, - (2024) TINGKAT KEPUASAN MAHASISWA TERHADAP PELATIHAN AUGMENTED REALITY DAN VIRTUAL REALITY PADA PROGRAM ICE INSTITUTE. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Perkembangan teknologi Augmented Reality dan Virtual Reality telah memberikan
    dampak yang signifikan dalam berbagai bidang, termasuk pendidikan. Penggunaan
    Augmented Reality dan Virtual Reality dalam pelatihan dapat meningkatkan
    keterlibatan mahasiswa, memperkaya pengalaman belajar mahasiswa, dan
    meningkatkan pemahaman konsep. Indonesia Cyber Education Institute (ICE
    Institute) telah mengintegrasikan pelatihan Augmented Reality dan Virtual Reality
    dalam programnya, dengan tujuan meningkatkan kualitas pembelajaran dan
    kesiapan mahasiswa untuk memasuki dunia kerja. Penelitian ini bertujuan untuk
    mengevaluasi tingkat kepuasan mahasiswa terhadap pelatihan Augmented Reality
    dan Virtual Reality pada program ICE Institute berdasarkan model End User
    Computing Satisfaction (EUCS). Indikator yang diteliti dalam penelitian ini berasal
    dari dimensi pada model EUCS yaitu dimensi content, accuracy, format, ease of
    use, dan timeliness. Penelitian ini menggunakan pendekatan kuantitatif dengan
    metode deskriptif. Data dikumpulkan melalui kuesioner yang disebar kepada
    mahasiswa Teknologi Pendidikan Universitas Pendidikan Indonesia Angkatan 2020
    dan 2021 yang telah mengikuti pelatihan Augmented Reality dan Virtual Reality
    pada program ICE Institute. Data dianaslisis menggunakan statistik deskripti dan
    Importance Performance Analysis (IPA). Hasil penelitian menunjukkan bahwa
    secara umum, mahasiswa merasa puas terhadap pelatihan Augmented Reality dan
    Virtual Reality pada program ICE Institute. Secara khusus hasil penelitian ini
    menunjukan tingkat kepuasan pada dimensi content, dimensi accuracy, dan
    dimensi format termasuk ke dalam kategori belum baik. Sedangkan tingkat
    kepuasan pada dimensi ease of use dan dimensi timeliness berada dalam kategori
    sudah baik. Penlitian ini memberikan rekomendasi kepada ICE Institute untuk terus
    meningkatkan kualitas pelatihan Augmented Reality dan Virtual Reality, dengan
    mempertimbangkan masukan dari para peserta pelatihan.

    The development of Augmented Reality and Virtual Reality technology has had a
    significant impact in various fields, including education. The use of Augmented
    Reality and Virtual Reality in training can increase student engagement, enrich
    student learning experiences, and improve understanding of concepts. Indonesia
    Cyber Education Institute (ICE Institute) has integrated Augmented Reality and
    Virtual Reality training in its program, with the aim of improving the quality of
    learning and student readiness to enter the world of work. This study aims to
    evaluate the level of student satisfaction with Augmented Reality and Virtual Reality
    training in the ICE Institute program based on the End User Computing
    Satisfaction (EUCS) model. The indicators studied in this study come from the
    dimensions of the EUCS model, namely the dimensions of content, accuracy,
    format, ease of use, and timeliness. This study uses a quantitative approach with a
    descriptive method. Data was collected through a questionnaire distributed to
    Educational Technology students of the University of Education Indonesia Class of
    2020 and 2021 who have participated in Augmented Reality and Virtual Reality
    training in the ICE Institute program. The data was analyzed using descriptive
    statistics and Importance Performance Analysis (IPA). The results of the study show
    that in general, students are satisfied with the Augmented Reality and Virtual
    Reality training in the ICE Institute program. In particular, the results of this study
    show that the level of satisfaction in the content dimension, accuracy dimension,
    and format dimension is included in the category of not good. Meanwhile, the level
    of satisfaction in the ease of use dimension and the timeliness dimension are in the
    good category. This research provides recommendations to the ICE Institute to
    continue to improve the quality of Augmented Reality and Virtual Reality training,
    taking into account input from trainees

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    Official URL: https://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?user=DvJUTHMAAAAJ&hl=en ID SINTA Dosen Pembimbing: Laksmi Dewi: 5978451 Mario Emilzoli: 6761064
    Uncontrolled Keywords: Augmented Reality, End User Computing Satisfaction, ICE Institute, Importance Performance Analysis, Virtual Reality.
    Subjects: L Education > L Education (General)
    T Technology > T Technology (General)
    Divisions: Fakultas Ilmu Pendidikan > Teknologi Pendidikan
    Depositing User: Mutia Nurohmah
    Date Deposited: 25 Oct 2024 07:41
    Last Modified: 25 Oct 2024 07:41
    URI: http://repository.upi.edu/id/eprint/124924

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