PENGARUH MEDIA E-LEARNING QUIZIZZ DENGAN MODEL PEMBELAJARAN COOPERATIVE LEARNING: TEAMS GAME TOURNAMENT TERHADAP LITERASI DIGITAL SISWA DALAM PEMBELAJARAN IPS DI SMP NEGERI 4 SETU KAB. BEKASI

Sri Agustini, - (2024) PENGARUH MEDIA E-LEARNING QUIZIZZ DENGAN MODEL PEMBELAJARAN COOPERATIVE LEARNING: TEAMS GAME TOURNAMENT TERHADAP LITERASI DIGITAL SISWA DALAM PEMBELAJARAN IPS DI SMP NEGERI 4 SETU KAB. BEKASI. S2 thesis, Universitas Pendidikan Indonesia.

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh media e-Learning Quizizz dengan model Cooperative Learning: Teams Games Tournament terhadap Literasi Digital Siswa dalam Pembelajaran IPS. Transformasi teknologi semakin berkembang hingga ke dunia pendidikan. Kemampuan siswa untuk menguasai literasi digital dalam keterampilan abad 21 tergolong rendah. Metode penelitian yang digunakan pre- experimental design jenis one-shot case study dengan pendekatan kuantitatif. Lokasi penelitian dilakukan di SMP Negeri 4 Setu yang belum memaksimalkan pemanfaatan media pembelajaran digital. Sampel penelitian yang digunakan pada penelitian ini yaitu siswa kelas IX.10 SMP Negeri 4 Setu. Teknik sampling yang digunakan dalam penelitian ini yaitu teknik purposive sampling. Data dikumpulkan dengan menggunakan lembar angket, tes, dokumentasi. Hasil analisis data diketahui nilai t hitung adalah 8.066, dan nilai signifikansi 0,000 dan nilai koefisiensi 0,919 yang artinya menunjukkan pengaruh kuat antara media E-Learning ‘Quizizz’ dengan model Cooperative Learning: Teams Games Tournament Terhadap Literasi Digital Siswa dalam Pembelajaran IPS di SMP Negeri 4 Setu Kab. Bekasi. Media e-learning Quizizz tersebut direkomendasikan digunakan dalam pembelajaran IPS pada materi yang berbeda dengan memperhatikan kondisi sarana prasarana dan kondisi belajar siswa. Keterampilan literasi digital pada kelas eskperimen unggul pada indikator kemampuan mengakses, kemampuan membuat akun, serta bertindak sesuai peraturan dalam mengakses teknologi. Kendala yang dihadapi guru yaitu kendala teknis seperti sinyal internet, jadwal penggunaan sarana pendukung lain seperti proyektor yang berbarengan dengan kelas lain, dan pengaturan waktu. Keyword : Literasi Digital, Model Teams Games Tournament, Pembelajaran IPS, Quizizz This research aims to analyze the influence of the Quizizz e-Learning media with the Cooperative Learning: Teams Games Tournament model on students' digital literacy in social studies learning. Technological transformation is increasingly expanding into the world of education. Students' ability to master digital literacy in 21st century skills is relatively low. The research method used was pre-experimental design, one-shot case study type with a quantitative approach. The research location was carried out at SMP Negeri 4 Setu which had not yet maximized the use of digital learning media. The research sample used in this research was students in class IX.10 of SMP Negeri 4 Setu. The sampling technique used in this research is purposive sampling technique. Data is collected using questionnaires, tests, documentation. The results of data analysis show that the calculated t value is 8.066, and the significance value is 0.000 and the coefficient value is 0.919, which means it shows a strong influence between the E-Learning media 'Quizizz' and the Cooperative Learning model: Teams Games Tournament on Students' Digital Literacy in Social Studies Learning at SMP Negeri 4 Setu District. Bekasi. The Quizizz e-learning media is recommended for use in social studies learning on different materials by paying attention to the condition of infrastructure and student learning conditions. Digital literacy skills in the experimental class are superior in indicators of ability to access, ability to create an account, and act according to regulations in accessing technology. The obstacles faced by teachers are technical problems such as internet signals, schedules for using other supporting facilities such as projectors at the same time as other classes, and time management. Keyword : Digital Literacy, E-learning, Model Teams Games Tournament, Social Studies, Quizizz

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S2)
Additional Information: https://scholar.google.com/citations?view_op=list_works&hl=id&user=CsfEMK4AAAAJ ID SINTA Dosen Pembimbing: Erlina Wiyanarti: 5992644 Neiny Ratmaningsih: 5994421
Uncontrolled Keywords: Literasi Digital, Model Teams Games Tournament, Pembelajaran IPS, Quizizz Digital Literacy, E-learning, Model Teams Games Tournament, Social Studies, Quizizz
Subjects: L Education > L Education (General)
Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Pendidikan Ilmu Pengetahuan Sosial-S2
Depositing User: SRI AGUSTINI
Date Deposited: 13 Sep 2024 05:22
Last Modified: 13 Sep 2024 05:22
URI: http://repository.upi.edu/id/eprint/123715

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