PENGEMBANGAN GAME EDUKASI BERBASIS INTERTEKSTUAL UNTUK MENGKONSTRUKSI MODEL MENTAL PESERTA DIDIK PADA KONSEP PENGARUH SIFAT PEREAKSI TERHADAP LAJU REAKSI

Chintya Desty Octavia, - (2024) PENGEMBANGAN GAME EDUKASI BERBASIS INTERTEKSTUAL UNTUK MENGKONSTRUKSI MODEL MENTAL PESERTA DIDIK PADA KONSEP PENGARUH SIFAT PEREAKSI TERHADAP LAJU REAKSI. S2 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Penelitian ini bertujuan untuk menghasilkan produk game edukasi berbasis intertekstual yang dapat mengkonstruksi model mental peserta didik pada konsep pengaruh sifat pereaksi terhadap laju reaksi. Metode penelitian yang digunakan yaitu R&D dengan model Borg & Gall. Pada tahap uji coba, kelas eksperimen diberikan perlakuan menggunakan game edukasi berbasis intertekstual, sedangkan kelas kontrol diberikan perlakuan dengan pembelajaran konvensional berbantuan buku teks berbasis intertekstual. Untuk mengukur model mental peserta didik, peneliti menggunakan wawancara TDM-IAE dengan tujuh peserta didik dari masing-masing kelompok, baik sebelum maupun setelah perlakuan. Selain itu, peneliti juga mengumpulkan tanggapan dari 40 peserta didik kelas eksperimen dan 2 guru kimia mengenai produk game edukasi berbasis intertekstual. Penelitian ini menghasilkan produk game edukasi berbasis intertekstual pada konsep pengaruh sifat pereaksi terhadap laju reaksi dengan mempertimbangkan tiga aspek, yaitu aspek konten, pedagogi, dan multimedia yang telah valid. Hasil penelitian menunjukkan bahwa peserta didik yang belajar menggunakan game edukasi lebih mampu membangun model mental yang utuh mengenai konsep pengaruh sifat pereaksi terhadap laju reaksi daripada peserta didik kelas kontrol. Analisis mendalam terhadap hasil wawancara TDM-IAE mengungkapkan bahwa peserta didik kelas eksperimen lebih mampu mengkonstruksi konsep dengan baik, seperti konsep pengaruh struktur molekul, energi ionisasi, dan luas permukaan bidang sentuh terhadap laju reaksi daripada peserta didik kelas kontrol. Berdasarkan hasil tanggapan, kedua guru menyatakan setuju terhadap kejelasan aspek konten, video, dan gambar, kemudahan navigasi, dan peran game edukasi sebagai media alternatif yang bersifat interaktif. Selain itu, mayoritas peserta didik memberikan tanggapan yang positif terkait game edukasi. This study aims to produce an intertextual-based educational game product that can construct students' mental models on the concept of the influence of reactant properties on reaction rates. The research method used is R&D with the Borg & Gall model. In the trial stage, the experimental class was given treatment using intertextual-based educational games, while the control class was given treatment with conventional learning assisted by intertextual-based textbooks. To measure students' mental models, the researcher used TDM-IAE interviews with seven students from each group, both before and after treatment. In addition, the researcher also collected responses from 40 experimental class students and 2 chemistry teachers regarding intertextual-based educational game products. This study produced an intertextual-based educational game product on the concept of the influence of reactant properties on reaction rates by considering three aspects, namely content, pedagogy, and multimedia aspects that have been validated. The results showed that students who learned using educational games were better able to build a complete mental model regarding the concept of the influence of reactant properties on reaction rates than students in the control class. In-depth analysis of the TDM-IAE interview results revealed that experimental class students were better able to construct concepts well, such as the concept of the influence of molecular structure, ionization energy, and surface area of the contact area on reaction rates than control class students. Based on the response results, both teachers agreed with the clarity of content, video, and image aspects, ease of navigation, and the role of educational games as an interactive alternative media. In addition, the majority of students gave positive responses regarding educational games.

Item Type: Thesis (S2)
Additional Information: https://scholar.google.co.id/citations?user=kf3xlYgAAAAJ&hl=en ID SINTA Dosen Pembimbing Wiji : 6012036 Sri Mulyani : 6123713
Uncontrolled Keywords: Game edukasi, intertekstual, model mental, laju reaksi. Educational game, intertextual, mental models, reaction rate.
Subjects: L Education > L Education (General)
L Education > LC Special aspects of education > LC5201 Education extension. Adult education. Continuing education
Q Science > QD Chemistry
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Jurusan Pendidikan Kimia > Program Studi Pendidikan Kimia
Depositing User: Chintya Desty Octavia
Date Deposited: 07 Sep 2024 14:00
Last Modified: 07 Sep 2024 14:00
URI: http://repository.upi.edu/id/eprint/123385

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