PERANCANGAN GAME EDUKASI SIMULASI PHISING SEBAGAI UPAYA MEMBANGUN KESADARAN TERHADAP SERANGAN PHISING

Mayda Fuar, - (2024) PERANCANGAN GAME EDUKASI SIMULASI PHISING SEBAGAI UPAYA MEMBANGUN KESADARAN TERHADAP SERANGAN PHISING. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi simulasi phishing yang dirancang untuk meningkatkan kesadaran terhadap serangan phishing di kalangan pengguna internet. Penelitian ini menggunakan jenis penelitian Research and development (R&D) dan menggunakan model pengembangan Game Development Life Cycle (GDLC), model ini dipilih karena memungkinkan pengembangan game secara sistematis dan terstruktur. Model Game Development Life Cycle (GDLC) terdiri dari enam tahapan: inisiasi, praproduksi, produksi, pengujian alpha, pengujian beta, dan rilis. Tahap inisiasi dimulai dengan identifikasi masalah, identifikasi kebutuhan dan identifikasi target. Pada tahap praproduksi, desain game dirancang berdasarkan temuan awal, dengan fokus pada pembuatan flowchart, storyboard dan pengumpulan asset. Pada tahao produksi dilakukan implementasi, semua elemen yang telah dirancang dikembangkan menjadi sebuah produk yang dapat diuji. Pengujian dilakukan dalam dua tahap utama: pengujian alpha dan pengujian beta. Hasil pengujian alpha menggunakan metode black-box testing menunjukkan bahwa semua fungsionalitas game yang diberi nama PhisTrap dapat berfungsi dengan baik tanpa ada bug yang signifikan dan dapat dilanjutkan pada tahap pengujian beta. Pada tahap pengujian beta, game diuji oleh pengguna eksternal dan menunjukkan hasil yang memuaskan, yakni game berjalan lancar, dan tester dapat dengan mudah memahami instruksi serta skenario yang diberikan. Beberapa umpan balik diberikan dan telah diimplementasikan dalam game. Namun, penelitian ini hanya mencapai tahap pengujian beta, sehingga belum dilakukan uji coba lanjutan yang diperlukan untuk memastikan kualitas dan kelayakan game secara keseluruhan. Oleh karena itu, game ini belum dapat dinyatakan siap untuk dirilis ke publik. ----- This study aims to design and develop a phishing simulation educational game designed to raise awareness of phishing attacks among internet users. This study uses the type of Research and Development (R&D) research and uses the Game Development Life Cycle (GDLC) development model, this model was chosen because it allows game development systematically and structured. The Game Development Life Cycle (GDLC) model consists of six stages: initiation, pre-production, production, alpha testing, beta testing, and release. The initiation stage begins with problem identification, needs identification and target identification. In the pre-production stage, the game design is designed based on initial findings, with a focus on creating flowcharts, storyboards and collecting assets. In the production stage, implementation is carried out, all elements that have been designed are developed into a product that can be tested. Testing is carried out in two main stages: alpha testing and beta testing. The results of alpha testing using the black-box testing method show that all game functionality named PhisTrap can function properly without any significant bugs and can be continued to the beta testing stage. In the beta testing stage, the game was tested by external users and showed satisfactory results, namely the game ran smoothly, and the tester could easily understand the instructions and scenarios given. Some feedback was given and has been implemented in the game. However, this research has only reached the beta testing stage, so further testing has not been carried out as needed to ensure the overall quality and feasibility of the game. Therefore, this game cannot be declared ready to be released to the public.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=list_works&hl=en&user=Ey1jBIEAAAAJ ID SINTA Dosen Pebimbing: Rizki Hikmawan: 6122897 Dian Permata Sari: 6160445
Uncontrolled Keywords: Game Edukasi, Serangan Phising, Simulasi Phising, Keamanan Siber, Game Development Life Cycle (GDLC). Educational Game, Phishing Attack, Phishing Simulation, Cybersecurity, Game Development Life Cycle (GDLC).
Subjects: T Technology > T Technology (General)
Divisions: UPI Kampus Purwakarta > S1 Pendidikan Sistem Teknologi dan Informasi
Depositing User: Mayda Fuar
Date Deposited: 03 Sep 2024 06:44
Last Modified: 03 Sep 2024 06:44
URI: http://repository.upi.edu/id/eprint/122555

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