APLIKASI RANSOMFORGE SEBAGAI GAME EDUKASI UNTUK MENGOPTIMALKAN KESADARAN KEAMANAN SIBER

Adinda Maulida Tsani, - (2024) APLIKASI RANSOMFORGE SEBAGAI GAME EDUKASI UNTUK MENGOPTIMALKAN KESADARAN KEAMANAN SIBER. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Keamanan digital menjadi semakin penting seiring dengan meningkatnya ketergantungan pada teknologi, terutama dalam melindungi aset digital yang bernilai strategis. Di Indonesia, ancaman siber seperti ransomware terus meningkat, sementara kesadaran masyarakat terhadap ancaman ini masih rendah, terutama karena kurangnya edukasi yang memadai. Penelitian ini bertujuan untuk merancang dan mengembangkan aplikasi RansomForge, sebuah game edukasi yang menggunakan metode pengembangan Game Development Life Cycle (GDLC) dan didasarkan pada hasil analisis dekompilasi ransomware. Game ini dirancang untuk memberikan pengalaman interaktif yang mendalam, meningkatkan kesadaran, serta pemahaman masyarakat tentang cara kerja dan risiko ransomware. Tahapan Game Development Life Cycle (GDLC), yang mencakup tahap inisiasi, pra-produksi, produksi, pengujian alpha, pengujian beta, dan rilis. Pada tahap pengujian alpha menggunakan black box testing oleh pengembang sendiri. Pengujian beta dilakukan dengan metode one-on-one validation dengan melibatkan dua tester. Hasil pengujian alpha menunjukkan aplikasi berfungsi sesuai harapan, sedangkan pengujian beta menghasilkan umpan balik positif dengan beberapa revisi. Meskipun perbaikan telah dilakukan, penelitian ini hanya mencapai tahap beta, sehingga belum dapat dipastikan seberapa efektif aplikasi ini dalam meningkatkan kesadaran keamanan siber secara luas. Dengan berfokus pada pengembangan berbasis pengguna dan iterasi berulang, penelitian ini diharapkan dapat menjadi landasan bagi pengembangan lebih lanjut game edukasi serupa, sekaligus menyediakan dasar untuk evaluasi efektivitas dalam meningkatkan kesadaran masyarakat luas terhadap ancaman siber. ----- Digital security is becoming increasingly important as the reliance on technology increases, especially in protecting digital assets of strategic value. In Indonesia, cyber threats such as ransomware continue to increase, while public awareness of these threats is still low, mainly due to the lack of adequate education. This research aims to design and develop the RansomForge application, an educational game that uses the Game Development Life Cycle (GDLC) development method and is based on the results of decompilation analysis ransomware. This game is designed to provide an immersive interactive experience, increase awareness, and public understanding of how ransomware works and risks. The Game Development Life Cycle (GDLC) stages, which include initiation, pre-production, production, alpha testing, beta testing, and release. At the alpha testing stage using black box testing by the developers themselves. Beta testing was carried out using the one-on-one validation method involving two testers. The results of alpha testing showed that the application functioned as expected, while beta testing resulted in positive feedback with some revisions. Although improvements have been made, this research only reached the beta stage, so it is not yet certain how effective this application is in increasing cybersecurity awareness at large. By focusing on user-driven development and iterative iteration, this research is expected to serve as a foundation for further development of similar educational games, as well as provide a basis for evaluating their effectiveness in raising awareness of cyber threats among the general public.

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing: Rizki Hikmawan: 6122897 Nuur Wachid Abdul Majid: 6054692
Uncontrolled Keywords: Keamanan Siber, Ransomware, Game Edukasi, Game Development Life Cycle (GDLC). Cybersecurity, Ransomware, Educational Games, Game Development Life Cycle (GDLC).
Subjects: T Technology > T Technology (General)
Divisions: UPI Kampus Purwakarta > S1 Pendidikan Sistem Teknologi dan Informasi
Depositing User: Adinda Maulida Tsani
Date Deposited: 03 Sep 2024 03:30
Last Modified: 03 Sep 2024 03:30
URI: http://repository.upi.edu/id/eprint/122455

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