PENERAPAN MODEL PEMBELAJARAN GAMES BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LOMPAT TINGGI SISWA KELAS 5 SEKOLAH DASAR NEGERI 3 CURUGBADAK

Lusy Dwi Febriyani, - (2024) PENERAPAN MODEL PEMBELAJARAN GAMES BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LOMPAT TINGGI SISWA KELAS 5 SEKOLAH DASAR NEGERI 3 CURUGBADAK. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Masih banyak dari beberapa siswa sekolah dasar seringkali mengalami hambatan atau kesulitan dalam melakukan teknik lompat tinggi pada pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan. Rendahnya kemampuan lompat tinggi siswa SD tersebut dipengaruhi oleh beberapa faktor diantaranya yaitu siswa tidak berani dan takut ketika akan melompati mistar, siswa kurang semangat dalam mengikuti pembelajaran PJOK khususnya pada materi lompat tinggi, kurangnya sarana dan prasarana yang memadai yang membuat guru tersebut tidak memberi pengetahuan lompat tinggi kepada siswa dan guru yang kurang kreatif dalam menggunakan metode atau model pembelajaran yang tepat untuk meningkatkan kemampuan lompat tinggi pada siswa. Maka, tujuan dari penelitian ini yaitu untuk mengetahui hasil penerapan model pembelajaran Games Based Learning untuk meningkatkan kemampuan lompat tinggi Siswa kelas 5 SD Negeri 3 Curugbadak. Penelitian ini menggunakan pendekatan kualitatif dengan metode Penelitian Tindakan Kelas (PTK) yang dilakukan dalam dua siklus. Sesuai dengan jenis pendekatan yang dipilih yaitu menggunakan model penelitian tindakan kelas dari Kemmis dan Taggart. Setiap siklus meliputi rencana, tindakan, pengamatan dan refleksi. Kemampuan lompat tinggi siswa diukur melalui instrumen tes pengetahuan dan keterampilan. Subjek penelitian ini yaitu siswa Kelas 5 SD Negeri 3 Curugbadak dengan jumlah 35 siswa. Semua data dianalisis dan diolah dari awal sampai akhir siklus, dengan hasil data nilai akhir yang menunjukkan bahwa pada kegiatan pra siklus memperoleh hasil 3%, siklus I 57%, dan siklus II 91%. Berdasarkan hasil tersebut, membuktikan bahwa penerapan model pembelajaran Games Based Learning dapat meningkatkan kemampuan lompat tinggi siswa kelas 5 SD Negeri 3 Curugbadak. Many elementary school students often experience obstacles or difficulties in performing high jump techniques in Physical Education, Sports and Health lessons. The low high jumping ability of elementary school students is influenced by several factors, including students not being brave and afraid when jumping over the bar, students lacking enthusiasm in participating in PJOK lessons, especially in high jump material, lack of adequate facilities and infrastructure which makes the teacher not provide jumping knowledge. high for students and teachers who are less creative in using appropriate learning methods or models to improve students' high jump abilities. So, the aim of this research is to find out the results of implementing the Games Based Learning learning model to improve the high jump ability of grade 5 students at State Elementary School 3 Curugbadak. This research uses a qualitative approach with the Classroom Action Research (PTK) method which was carried out in two cycles. In accordance with the type of approach chosen, namely using the classroom action research model from Kemmis and Taggart. Each cycle includes planning, action, observation and reflection. Students' high jump ability is measured through knowledge and skills test instruments. The subjects of this research were Class 5 students at SD Negeri 3 Curugbadak with a total of 35 students. All data was analyzed and processed from the beginning to the end of the cycle, with the final value data showing that the pre-cycle activities obtained results of 3%, cycle I 57%, and cycle II 91%. Based on these results, it is proven that the application of the Games Based Learning learning model can improve the high jump ability of grade 5 students at State Elementary School 3 Curugbadak.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=0nT65sMAAAAJ&hl=id ID SINTA Dosen Pembimbing : Ajo Sutarjo 6140840 Fatihaturosyidah 6145523
Uncontrolled Keywords: Model Pembelajaran, Games Based Learning, Lompat Tinggi Learning Model, Games Based Learning, High Jump
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Serang > PGSD UPI Kampus Serang
Depositing User: Lusy Dwi Febriyani
Date Deposited: 26 Sep 2024 03:33
Last Modified: 26 Sep 2024 03:33
URI: http://repository.upi.edu/id/eprint/122089

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