Ghirah Madani, - (2023) RANCANG BANGUN MULTIMEDIA INTERAKTIF BERBASIS MOBILE UNTUK MENINGKATKAN KEMAMPUAN LOGICAL THINKING SISWA SMK PADA ALGORITMA DAN PEMROGRAMAN. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian berikut didasari oleh perkembangan teknologi yang telah memberikan perubahan signifikan di berbagai sektor, sehingga menuntut setiap individu agar mampu mengikuti perkembangan tersebut dengan bekal kemampuan logical thinking. Seiring dengan perkembangan tersebut juga terdapat peningkatan kebutuhan sumber daya manusia yang kompeten dalam sektor teknologi. Maka, perlu dilakukan peningkatan kualitas tersebut melalui proses pembelajaran di sekolah, terkhusus pada tingkat SMK program Pengembangan Perangkat Lunak dan Gim yang bersinggungan langsung dengan sektor teknologi di masa mendatang. Proses pembelajaran yang baik memberikan dampak yang signifikan terhadap perkembangan kemampuan peserta didik, termasuk dalam pembelajaran algoritma dan pemrograman yang merupakan fundamental dari program Pengembangan Perangkat Lunak dan Gim. Peserta didik cenderung mengalami kesulitan dalam memaksimalkan kemampuan logical thinking yang dimiliki dalam pembelajaran. Agar dapat menunjang hal tersebut, diperlukan penggunaan media serta model pembelajaran yang tepat. Dengan menerapkan multimedia interaktif berbasis mobile berbantuan model pembelajaran inkuiri diharapkan dapat meningkatkan kemampuan logical thinking peserta didik dalam materi struktur kontrol perulangan pada Algoritma dan Pemrograman. Metode penelitian menggunakan pre-eksperimental dengan model pengembangan media ADDIE (Analysis, Design, Development, Implementation, dan Evaluation) dengan desain penelitian one group pre-test post-test. Hasil dari penelitian berikut, yakni, 1) Penilaian multimedia diperoleh dari ahli sebesar 92,1% berkategori “Sangat Baik”, 2) Pengaruh penggunaan multimedia interaktif berbasis mobile menunjukkan perubahan signifikan dan memberikan peningkatan kemampuan logical thinking peserta didik pada indikator keruntunan berpikir mendapatkan rerata gain sebesar 0,578 dengan kategori “Sedang”, penarikan kesimpulan mendapatkan rerata gain sebesar 0,570 dengan kategori “Sedang”, dan kemampuan berargumen mendapatkan rerata gain sebesar 0,530 dengan kategori “Sedang”, 3) Hasil rerata tanggapan peserta didik terhadap multimedia interaktif sebesar 92,9% dengan kategori “Sangat Baik”. This research is motivated by the significant changes brought about by technological advancements in various sectors, necessitating individuals to possess logical thinking skills to keep up with these developments. Alongside these demands and changes, there is a growing need for competent human resources in the technology sector. Therefore, a quality improvement process is required, starting with enhancing the learning process in schools, particularly in Vocational High School programs focused on Software Development and Games, which directly relate to future technology sectors. The learning process can significantly impact the development of students' abilities, including in programming and algorithms, which is fundamental to the program. Students often encounter difficulties in maximizing their logical thinking abilities during learning. To support this, the appropriate use of media and instructional models is essential. By implementing interactive mobile-based multimedia with an inquiry-based learning model, it is hoped that students' logical thinking abilities in the topic of loop control structures in Algorithms and Programming can be enhanced. The research method employs a pre-experimental approach with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) media development model, using a one-group pre-test post-test design. The research findings indicate: 1) Multimedia assessment by experts received a 92.1% rating under the "Very Good" category, 2) The impact of interactive mobile-based multimedia usage resulted in a significant change, with a moderate increase in students' logical thinking abilities, including "Moderate" gains in indicators such as reasoning process understanding (average gain of 0.561), drawing conclusions (average gain of 0.597), and “Moderate” gains in argumentation skills (average gain of 0.530), 3) Students' average response to interactive multimedia was 92.9%, categorized as "Very Good."
Item Type: | Thesis (S1) |
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Additional Information: | ID SINTA Dosen Pembimbing Wahyudin: 5979725 Erlangga: 0008078603 |
Uncontrolled Keywords: | Kata Kunci: Multimedia Interaktif, Algoritma dan Pemrograman, Kemampuan Logical Thinking, Pre-Eksperimental, ADDIE, Model Pembelajaran Inkuiri. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Ghirah Madani |
Date Deposited: | 21 Sep 2023 08:04 |
Last Modified: | 21 Sep 2023 08:04 |
URI: | http://repository.upi.edu/id/eprint/105644 |
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