IMPLEMENTASI PENDEKATAN STEAM DALAM MENGEMBANGKAN ASPEK PERKEMBANGAN KOGNITIF ANAK USIA DINI

Mega Juita, - (2023) IMPLEMENTASI PENDEKATAN STEAM DALAM MENGEMBANGKAN ASPEK PERKEMBANGAN KOGNITIF ANAK USIA DINI. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu/

Abstract

ABSTRAK Penelitian ini membahas mengenai pembelajaran STEAM dalam mengembangkan aspek perkembangan kognitif anak usia dini. Perkembangan kognitif dikenal istilah pengembangan daya pikir anak. Maka perlu adanya pembelajaran yang menstimulus kognitif anak, karena tujuan penggunaan STEAM adalah keaktifan anak dalam mencari tau sesuatu hal yang baru di sekelilingnya dan menciptakan belajar yang aman dan menyenangkan. Penelitian ini dilatarbelakangi dengan munculnya masalah perkembangan kognitif di salah satu TK Purwakarta. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK), Pada setiap siklus dilakukan melalui tahapan perencanaan, pelaksanaan, observasi dan refleksi selama dua siklus. Subjek penelitian kelompok B 5-6 Tahun. Data yang dikumpulkan data aktivitas kegiatan anak, data kemampuan kognitif anak, lembar wawancara dan dokumentasi. Pengolahan data menggunakan teknik analisis kuantitatif secara deskriptif dan menggunakan rumus persentase. Pada hasil observasi pra siklus perkembangan kognitif anak mendapatkan persentase keberhasilan 52, 70% yang berarti perkembangan kognitif masih rendah. Kemudian pada siklus I diterapkannya pendekatan STEAM meningkat yaitu kategori (BSH) sebanyak 12 siswa, dan (BSB) sebanyak 5 siswa dengan persentase keberhasilan 73,28%. Kemudian siklus II meningkat di kategori (BSH) sebanyak 3 siswa, dan (BSB) sejumlah 14 siswa Kata Kunci: Kognitif, STEAM, Anak Usia Dini. ----- ABSTRACT This research discusses the implementation of STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning in developing cognitive aspects of early childhood. Cognitive development refers to the enhancement of a child's thinking abilities. Therefore, there is a need for cognitive-stimulating learning, as the purpose of using STEAM is to actively engage children in exploring new things around them and to create a safe and enjoyable learning environment. This research is motivated by the issue of cognitive development in a preschool in Purwakarta. The research methodology employed is Classroom Action Research (CAR). Each cycle consists of planning, implementation, observation, and reflection phases conducted over two cycles. The subjects of the study are children aged 5-6 years in Group B. Data collection includes children's activity records, cognitive ability data, interview transcripts, and documentation. Data analysis employs descriptive quantitative analysis techniques, including percentage calculations. The results of the pre-cycle cognitive development observation show a success rate of 52.70%, indicating relatively low cognitive development. In Cycle I, the implementation of the STEAM approach led to an improvement, with the "Successful" category (BSH) encompassing 12 students and the "Partially Successful" category (BSB) including 5 students, achieving a success rate of 73.28%. In Cycle II, further improvement was observed, with the "Successful" category (BSH) involving 3 students, and the "Partially Successful" category (BSB) involving 14 students. Keywords: Cognitive, STEAM, Early Childhood.

Item Type: Thesis (S1)
Additional Information: Link Google Schoolar: https://scholar.google.co.id/citations?user=E1JW0fUAAAAJ&hl=id https://scholar.google.com/citations?user=_nKcdPAAAAAJ&hl=id&oi=ao ID SINTA SUCI UTAMI PUTRI: 5993975 RISTY JUSTICIA :6681885
Uncontrolled Keywords: Kognitif, STEAM, Anak Usia Dini
Subjects: L Education > L Education (General)
L Education > LC Special aspects of education
Divisions: UPI Kampus Purwakarta > PGPAUD UPI Kampus Purwakarta
Depositing User: Mega Juita
Date Deposited: 31 Aug 2023 09:15
Last Modified: 31 Aug 2023 09:15
URI: http://repository.upi.edu/id/eprint/101064

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